openscenegraph
osgVolume::MultipassTechnique Class Reference

#include <MultipassTechnique>

Inheritance diagram for osgVolume::MultipassTechnique:
osgVolume::VolumeTechnique osg::Object osg::Referenced

Classes

struct  MultipassTileData

Public Types

enum  RenderingMode { CUBE , HULL , CUBE_AND_HULL }
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 MultipassTechnique ()
 MultipassTechnique (const MultipassTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgVolume, MultipassTechnique)
virtual void init ()
virtual void update (osgUtil::UpdateVisitor *nv)
virtual void backfaceSubgraphCullTraversal (osgUtil::CullVisitor *cv)
virtual void cull (osgUtil::CullVisitor *cv)
virtual void cleanSceneGraph ()
virtual void traverse (osg::NodeVisitor &nv)
RenderingMode computeRenderingMode ()
virtual TileData * createTileData (osgUtil::CullVisitor *cv)
Public Member Functions inherited from osgVolume::VolumeTechnique
 VolumeTechnique ()
 VolumeTechnique (const VolumeTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgVolume, VolumeTechnique)
VolumeTile * getVolumeTile ()
const VolumeTile * getVolumeTile () const
virtual bool isMoving (osgUtil::CullVisitor *nv)
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

enum  ShaderMask {
  CUBE_SHADERS = 1 , HULL_SHADERS = 2 , CUBE_AND_HULL_SHADERS = 4 , STANDARD_SHADERS = 8 ,
  LIT_SHADERS = 16 , ISO_SHADERS = 32 , MIP_SHADERS = 64 , TF_SHADERS = 128
}
typedef std::map< osgUtil::CullVisitor::Identifier *, osg::Matrix > ModelViewMatrixMap
typedef std::map< int, osg::ref_ptr< osg::StateSet > > StateSetMap
Protected Types inherited from osgVolume::VolumeTechnique
typedef std::map< osgUtil::CullVisitor::Identifier *, osg::Matrix > ModelViewMatrixMap

Protected Member Functions

virtual ~MultipassTechnique ()
osg::StateSet * createStateSet (osg::StateSet *statesetPrototype, osg::Program *programPrototype, osg::Shader *shaderToAdd1=0, osg::Shader *shaderToAdd2=0)
Protected Member Functions inherited from osgVolume::VolumeTechnique
void setDirty (bool dirty)
virtual ~VolumeTechnique ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osg::ref_ptr< osg::MatrixTransform > _transform
OpenThreads::Mutex _mutex
ModelViewMatrixMap _modelViewMatrixMap
osg::ref_ptr< osg::StateSet > _whenMovingStateSet
osg::ref_ptr< osg::StateSet > _volumeRenderStateSet
StateSetMap _stateSetMap
osg::ref_ptr< osg::StateSet > _frontFaceStateSet
Protected Attributes inherited from osgVolume::VolumeTechnique
VolumeTile * _volumeTile
OpenThreads::Mutex _mutex
ModelViewMatrixMap _modelViewMatrixMap
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Member Typedef Documentation

◆ ModelViewMatrixMap

◆ StateSetMap

Member Enumeration Documentation

◆ RenderingMode

Enumerator
CUBE 
HULL 
CUBE_AND_HULL 

◆ ShaderMask

Enumerator
CUBE_SHADERS 
HULL_SHADERS 
CUBE_AND_HULL_SHADERS 
STANDARD_SHADERS 
LIT_SHADERS 
ISO_SHADERS 
MIP_SHADERS 
TF_SHADERS 

Constructor & Destructor Documentation

◆ MultipassTechnique() [1/2]

osgVolume::MultipassTechnique::MultipassTechnique ( )

◆ MultipassTechnique() [2/2]

osgVolume::MultipassTechnique::MultipassTechnique ( const MultipassTechnique & ,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~MultipassTechnique()

virtual osgVolume::MultipassTechnique::~MultipassTechnique ( )
protectedvirtual

Member Function Documentation

◆ backfaceSubgraphCullTraversal()

virtual void osgVolume::MultipassTechnique::backfaceSubgraphCullTraversal ( osgUtil::CullVisitor * cv)
virtual

◆ cleanSceneGraph()

virtual void osgVolume::MultipassTechnique::cleanSceneGraph ( )
virtual

Clean scene graph from any terrain technique specific nodes.

Reimplemented from osgVolume::VolumeTechnique.

◆ computeRenderingMode()

RenderingMode osgVolume::MultipassTechnique::computeRenderingMode ( )

◆ createStateSet()

osg::StateSet * osgVolume::MultipassTechnique::createStateSet ( osg::StateSet * statesetPrototype,
osg::Program * programPrototype,
osg::Shader * shaderToAdd1 = 0,
osg::Shader * shaderToAdd2 = 0 )
protected

◆ createTileData()

virtual TileData * osgVolume::MultipassTechnique::createTileData ( osgUtil::CullVisitor * cv)
inlinevirtual

Called from VolumeScene to create the TileData container when a multi-pass technique is being used. The TileData container caches any render to texture objects that are required.

Reimplemented from osgVolume::VolumeTechnique.

◆ cull()

virtual void osgVolume::MultipassTechnique::cull ( osgUtil::CullVisitor * cv)
virtual

Reimplemented from osgVolume::VolumeTechnique.

◆ init()

virtual void osgVolume::MultipassTechnique::init ( )
virtual

Reimplemented from osgVolume::VolumeTechnique.

◆ META_Object()

osgVolume::MultipassTechnique::META_Object ( osgVolume ,
MultipassTechnique  )

References MultipassTechnique().

◆ traverse()

virtual void osgVolume::MultipassTechnique::traverse ( osg::NodeVisitor & nv)
virtual

Traverse the terrain subgraph.

Reimplemented from osgVolume::VolumeTechnique.

◆ update()

virtual void osgVolume::MultipassTechnique::update ( osgUtil::UpdateVisitor * nv)
virtual

Reimplemented from osgVolume::VolumeTechnique.

Member Data Documentation

◆ _frontFaceStateSet

osg::ref_ptr<osg::StateSet> osgVolume::MultipassTechnique::_frontFaceStateSet
protected

◆ _modelViewMatrixMap

ModelViewMatrixMap osgVolume::MultipassTechnique::_modelViewMatrixMap
protected

◆ _mutex

OpenThreads::Mutex osgVolume::MultipassTechnique::_mutex
protected

◆ _stateSetMap

StateSetMap osgVolume::MultipassTechnique::_stateSetMap
protected

◆ _transform

osg::ref_ptr<osg::MatrixTransform> osgVolume::MultipassTechnique::_transform
protected

◆ _volumeRenderStateSet

osg::ref_ptr<osg::StateSet> osgVolume::MultipassTechnique::_volumeRenderStateSet
protected

◆ _whenMovingStateSet

osg::ref_ptr<osg::StateSet> osgVolume::MultipassTechnique::_whenMovingStateSet
protected

The documentation for this class was generated from the following file: