openscenegraph
osgTerrain::TerrainTechnique Class Reference

#include <TerrainTechnique>

Inheritance diagram for osgTerrain::TerrainTechnique:
osg::Object osg::Observer osg::Referenced osgTerrain::DisplacementMappingTechnique osgTerrain::GeometryTechnique

Public Member Functions

 TerrainTechnique ()
 TerrainTechnique (const TerrainTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgTerrain, TerrainTechnique)
virtual void setTerrainTile (TerrainTile *tile)
TerrainTile * getTerrainTile ()
const TerrainTile * getTerrainTile () const
virtual void init (int dirtyMask, bool assumeMultiThreaded)
virtual void update (osgUtil::UpdateVisitor *nv)
virtual void cull (osgUtil::CullVisitor *nv)
virtual void cleanSceneGraph ()
virtual void traverse (osg::NodeVisitor &nv)
virtual void releaseGLObjects (osg::State *=0) const
virtual void addNeighbour (TerrainTile *tile)
virtual void removeNeighbour (TerrainTile *tile)
virtual bool containsNeighbour (TerrainTile *tile)
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const
Public Member Functions inherited from osg::Observer
 Observer ()
virtual ~Observer ()
virtual void objectDeleted (void *)

Protected Member Functions

virtual ~TerrainTechnique ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

TerrainTile * _terrainTile
TerrainNeighbours _neighbours
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Friends

class osgTerrain::TerrainTile

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Constructor & Destructor Documentation

◆ TerrainTechnique() [1/2]

osgTerrain::TerrainTechnique::TerrainTechnique ( )

Referenced by META_Object(), and TerrainTechnique().

◆ TerrainTechnique() [2/2]

osgTerrain::TerrainTechnique::TerrainTechnique ( const TerrainTechnique & ,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References osg::CopyOp::SHALLOW_COPY, and TerrainTechnique().

◆ ~TerrainTechnique()

virtual osgTerrain::TerrainTechnique::~TerrainTechnique ( )
protectedvirtual

Member Function Documentation

◆ addNeighbour()

virtual void osgTerrain::TerrainTechnique::addNeighbour ( TerrainTile * tile)
inlinevirtual

◆ cleanSceneGraph()

virtual void osgTerrain::TerrainTechnique::cleanSceneGraph ( )
virtual

Clean scene graph from any terrain technique specific nodes.

Reimplemented in osgTerrain::DisplacementMappingTechnique, and osgTerrain::GeometryTechnique.

◆ containsNeighbour()

virtual bool osgTerrain::TerrainTechnique::containsNeighbour ( TerrainTile * tile)
inlinevirtual

◆ cull()

virtual void osgTerrain::TerrainTechnique::cull ( osgUtil::CullVisitor * nv)
virtual

◆ getTerrainTile() [1/2]

TerrainTile * osgTerrain::TerrainTechnique::getTerrainTile ( )
inline

◆ getTerrainTile() [2/2]

const TerrainTile * osgTerrain::TerrainTechnique::getTerrainTile ( ) const
inline

◆ init()

virtual void osgTerrain::TerrainTechnique::init ( int dirtyMask,
bool assumeMultiThreaded )
virtual

◆ META_Object()

osgTerrain::TerrainTechnique::META_Object ( osgTerrain ,
TerrainTechnique  )

References TerrainTechnique().

◆ releaseGLObjects()

virtual void osgTerrain::TerrainTechnique::releaseGLObjects ( osg::State * = 0) const
inlinevirtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Reimplemented in osgTerrain::DisplacementMappingTechnique, and osgTerrain::GeometryTechnique.

◆ removeNeighbour()

virtual void osgTerrain::TerrainTechnique::removeNeighbour ( TerrainTile * tile)
inlinevirtual

◆ setTerrainTile()

virtual void osgTerrain::TerrainTechnique::setTerrainTile ( TerrainTile * tile)
virtual

◆ traverse()

virtual void osgTerrain::TerrainTechnique::traverse ( osg::NodeVisitor & nv)
virtual

Traverse the terrain subgraph.

Reimplemented in osgTerrain::DisplacementMappingTechnique, and osgTerrain::GeometryTechnique.

◆ update()

virtual void osgTerrain::TerrainTechnique::update ( osgUtil::UpdateVisitor * nv)
virtual

◆ osgTerrain::TerrainTile

Member Data Documentation

◆ _neighbours

TerrainNeighbours osgTerrain::TerrainTechnique::_neighbours
protected

◆ _terrainTile

TerrainTile* osgTerrain::TerrainTechnique::_terrainTile
protected

Referenced by getTerrainTile(), and getTerrainTile().


The documentation for this class was generated from the following file: